The Solar Sails setting is full-on fantasy in a space setting. Imagine sailing ships between the stars with Elves and Dwarves. Al the fun of pirates and mysterious islands with the craziness of SF pulp.
Magic, not science is what keeps the crew from suffocating and allows for floating islands that don’t have to worry about ozone holes. It’s where a lot of crazy things can happen and new things are being discovered every day.
Our game runs on the Cypher System. The generic system found in the third core book called the Cypher System Rule book.
The game is just getting off the ground, so I’ll put up some bits and pieces later on how we bend the system for our gaming needs.